Navigation
API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/ChaosClothAsset
Inheritance Hierarchy
- FDataflowNode
- FChaosClothAssetSkeletalMeshImportNode_v2
References
| Module | ChaosClothAssetDataflowNodes |
| Header | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SkeletalMeshImportNode.h |
| Include | #include "ChaosClothAsset/SkeletalMeshImportNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSkeletalMeshImportNode_v2 : public FDataflowNode
Remarks
Import a skeletal mesh asset into the cloth collection simulation and/or render mesh containers.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bImportRenderMesh | Whether to import the render mesh from the specified skeletal mesh. | |
| bool | bImportSimMesh | Whether to import the simulation mesh from the specified skeletal mesh. | |
| bool | bImportSingleSection | Enable single import section mode. | |
| bool | bSetPhysicsAsset | Set the same physics asset as the one used by the imported skeletal mesh. | |
| FManagedArrayCollection | Collection | ||
| int32 | LODIndex | The skeletal mesh LOD to import. | |
| int32 | SectionIndex | The skeletal mesh LOD section to import. If not enabled, then all sections will be imported. | |
| TObjectPtr< const USkeletalMesh > | SkeletalMesh | The skeletal mesh to import. | |
| int32 | UVChannel | UV channel of the skeletal mesh to import the 2D simulation mesh patterns from. | |
| FVector2f | UVScale | Apply this scale to the UVs when populating Sim Mesh positions. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FChaosClothAssetSkeletalMeshImportNode_v2
(
const UE::Dataflow::FNodeParameters& InParam, |
Functions
| Type | Name | Description | |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetSkeletalMeshImportNode_v2, |
|||
FName
(
"FClothCollection" |