Navigation
API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/ChaosClothAsset
Inheritance Hierarchy
- FDataflowNode
- FChaosClothAssetCopySimulationToRenderMeshNode
References
| Module | ChaosClothAssetDataflowNodes |
| Header | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/CopySimulationToRenderMeshNode.h |
| Include | #include "ChaosClothAsset/CopySimulationToRenderMeshNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetCopySimulationToRenderMeshNode : public FDataflowNode
Remarks
Copy the simulation mesh to the render mesh to be able to render the simulation mesh, or when not using a different mesh for rendering.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bGenerateSingleRenderPattern | Generate a single render pattern rather than a render pattern per sim pattern. | |
| FManagedArrayCollection | Collection | ||
| TObjectPtr< const UMaterialInterface > | Material | New material for the render mesh. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FChaosClothAssetCopySimulationToRenderMeshNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Functions
| Type | Name | Description | |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetCopySimulationToRenderMeshNode, |
|||
FName
(
"FClothCollection" |