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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/ChaosClothAsset
Syntax
UPROPERTY (EditAnywhere, Category="ProxyDeformer")
bool bUseSmoothTransition
Remarks
Whether to create a smoothed _SkinningBlendWeight render weight map to ease the transition between the deformed part and the skinned part of the render mesh. When no transition is created there will be a visible step in the rendered triangles around the edge of the kinematic/dynamic transition of the proxy simulation mesh. The _SkinningBlendWeight render weight map is created regardless of the transition being created smooth or not, and can be later adjusted using the weight map tool.