Navigation
API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/ChaosClothAsset
Inheritance Hierarchy
- FDataflowNode
- FChaosClothAssetStaticMeshImportNode_v2
References
| Module | ChaosClothAssetDataflowNodes |
| Header | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/StaticMeshImportNode.h |
| Include | #include "ChaosClothAsset/StaticMeshImportNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetStaticMeshImportNode_v2 : public FDataflowNode
Remarks
Import a static mesh asset into the cloth collection simulation and/or render mesh containers.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bImportRenderMesh | Import static mesh data as render mesh data. | |
| bool | bImportSimMesh | Import static mesh data as a simulation mesh data. | |
| FManagedArrayCollection | Collection | ||
| int32 | LODIndex | Which static mesh Lod to import. | |
| int32 | RenderMeshSection | Material section to import as render mesh data. Use -1 to import all sections. | |
| int32 | SimMeshSection | Material section to import as sim mesh data. Use -1 to import all sections. | |
| TObjectPtr< const UStaticMesh > | StaticMesh | The Static Mesh to import from. | |
| int32 | UVChannel | UV channel of the static mesh to import the 2D simulation mesh patterns from. | |
| FVector2f | UVScale | Apply this scale to the UVs when populating Sim Mesh positions. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FChaosClothAssetStaticMeshImportNode_v2
(
const UE::Dataflow::FNodeParameters& InParam, |
Functions
| Type | Name | Description | |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetStaticMeshImportNode_v2, |
|||
FName
(
"FClothCollection" |