| AAudioGameplayVolume |
AudioGameplayVolume - A spatial volume used to notify audio gameplay systems when the nearest audio listener enters or exits the volume. |
| FAudioGameplayVolumeEvent |
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| FAudioGameplayVolumeListener |
FAudioGameplayVolumeListener |
| FAudioGameplayVolumeModule |
FAudioGameplayVolumeModule |
| FAudioGameplayVolumeProxyInfo |
FAudioGameplayVolumeProxyInfo - Holds information relating to which volumes our listeners are inside of |
| FInterpolatedInteriorSettings |
FInterpolatedInteriorSettings |
| FOnAudioGameplayVolumeProxyStateChange |
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| FProxyMutator_Attenuation |
FProxyMutator_Attenuation - An audio thread representation of occlusion settings (volume attenuation) |
| FProxyMutator_Filter |
FProxyMutator_Filter - An audio thread representation of occlusion settings (volume filter) |
| FProxyMutator_Reverb |
FProxyMutator_Reverb - An audio thread representation of the reverb volume component |
| FProxyMutator_SubmixOverride |
FProxyMutator_SubmixOverride - An audio thread representation of Submix Overrides |
| FProxyMutator_SubmixSend |
FProxyMutator_SubmixSend - An audio thread representation of Submix Sends |
| FProxyVolumeMutator |
FProxyVolumeMutator - An audio thread representation of the payload for an AudioGameplayVolumeComponent. |
| UAGVConditionProxy |
Sets the Audio Toggle state according to some arbitrary condition, regularly re-evaluated. |
| UAGVPrimitiveComponentProxy |
Sets the Audio Toggle to On if the audio listener is in any of the primitives (as in, Primitive Components) of the owning actor, sets to Off otherwise. |
| UAttenuationVolumeComponent |
Component driving the volume of sounds playing inside or outside the associated AGV according to where the audio listener lays relative to this spatial volume. |
| UAudioGameplayVolumeComponent |
Component used to drive interaction with AudioGameplayVolumeSubsystem ("Audio Toggle" subsystem). |
| UAudioGameplayVolumeComponentBase |
UAudioGameplayVolumeComponentBase - Blueprintable component used to craft custom functionality with AudioGameplayVolumes. |
| UAudioGameplayVolumeMutator |
UAudioGameplayVolumeMutator - These components are used for more complex interactions with AudioGameplayVolumes. |
| UAudioGameplayVolumeProxy |
Abstract condition type for Audio Toggles (UAudioGameplayVolumeComponent). |
| UAudioGameplayVolumeSubsystem |
UAudioGameplayVolumeSubsystem |
| UFilterVolumeComponent |
UFilterVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume filter) |
| UReverbVolumeComponent |
UReverbVolumeComponent - Audio Gameplay Volume component for reverb settings |
| USubmixOverrideVolumeComponent |
USubmixOverrideVolumeComponent - Audio Gameplay Volume component for submix effect chain overrides |
| USubmixSendVolumeComponent |
USubmixSendVolumeComponent - Audio Gameplay Volume component for submix sends |