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API > API/Plugins > API/Plugins/AudioGameplayVolume
| Name | FInterpolatedInteriorSettings |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeListener.h |
| Include Path | #include "AudioGameplayVolumeListener.h" |
Syntax
class FInterpolatedInteriorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInterpolatedInteriorSettings() |
AudioGameplayVolumeListener.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
const FInteriorSettings& NewSettings |
Set a new interior settings target. | AudioGameplayVolumeListener.h | |
float GetExteriorLPF() |
AudioGameplayVolumeListener.h | ||
float GetExteriorLPFInterp() |
AudioGameplayVolumeListener.h | ||
float GetExteriorVolume() |
AudioGameplayVolumeListener.h | ||
float GetExteriorVolumeInterp() |
AudioGameplayVolumeListener.h | ||
float GetInteriorLPF() |
AudioGameplayVolumeListener.h | ||
float GetInteriorLPFInterp() |
AudioGameplayVolumeListener.h | ||
double GetInteriorStartTime() |
AudioGameplayVolumeListener.h | ||
float GetInteriorVolume() |
AudioGameplayVolumeListener.h | ||
float GetInteriorVolumeInterp() |
AudioGameplayVolumeListener.h | ||
float Interpolate
(
double CurrentTime, |
Interpolates between the source and end. | AudioGameplayVolumeListener.h | |
bool IsWorldSettings() |
AudioGameplayVolumeListener.h | ||
void SetInteriorStartTime
(
double InTime |
AudioGameplayVolumeListener.h | ||
void UpdateInteriorValues() |
Updates the current state of the interior settings. | AudioGameplayVolumeListener.h |