Navigation
Unreal Engine C++ API Reference > Plugins > AudioGameplayVolume
Inheritance Hierarchy
- UActorComponent
- UAudioGameplayComponent
- UAudioGameplayVolumeMutator
- UFilterVolumeComponent
References
Module | AudioGameplayVolume |
Header | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/FilterVolumeComponent.h |
Include | #include "FilterVolumeComponent.h" |
Syntax
UCLASS (Blueprintable, Config=Game, ClassGroup=("AudioGameplayVolume"),
Meta=(BlueprintSpawnableComponent, DisplayName="Filter"))
class UFilterVolumeComponent : public UAudioGameplayVolumeMutator
Remarks
UFilterVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume filter)
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UFilterVolumeComponent
(
const FObjectInitializer& ObjectInitializer |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
float | ||
![]() ![]() |
float | ||
![]() ![]() |
float | ||
![]() ![]() |
float | ||
![]() ![]() ![]() |
void | SetExteriorLPF
(
UPARAM(DisplayName="Frequency") float Volume, |
|
![]() ![]() ![]() |
void | SetInteriorLPF
(
UPARAM(DisplayName="Frequency") float Volume, |