Navigation
API > API/Plugins > API/Plugins/AudioGameplayVolume
FAudioGameplayVolumeProxyInfo - Holds information relating to which volumes our listeners are inside of
| Name | FAudioGameplayVolumeProxyInfo |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeSubsystem.h |
| Include Path | #include "AudioGameplayVolumeSubsystem.h" |
Syntax
class FAudioGameplayVolumeProxyInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAudioGameplayVolumeProxyInfo() |
AudioGameplayVolumeSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddListenerIndex
(
int32 ListenerIndex |
Add a listener's index to be checked on the next Update call | AudioGameplayVolumeSubsystem.h | |
bool IsVolumeInCurrentList
(
uint32 VolumeID |
Returns true if the volume contains at least one listener | AudioGameplayVolumeSubsystem.h | |
void Update
(
const TArray< FAudioGameplayVolumeListener >& VolumeListeners, |
Aggregate proxies from all listeners into a single world list | AudioGameplayVolumeSubsystem.h |