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API > API/Plugins > API/Plugins/AudioGameplayVolume
UReverbVolumeComponent - Audio Gameplay Volume component for reverb settings
| Name | UReverbVolumeComponent |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/ReverbVolumeComponent.h |
| Include Path | #include "ReverbVolumeComponent.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, Config=Game, ClassGroup=("AudioGameplayVolume"),
Meta=(BlueprintSpawnableComponent, DisplayName="Reverb"))
class UReverbVolumeComponent : public UAudioGameplayVolumeMutator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAudioGameplayComponent → UAudioGameplayVolumeMutator → UReverbVolumeComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReverbVolumeComponent
(
const FObjectInitializer& ObjectInitializer |
ReverbVolumeComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UReverbVolumeComponent() |
ReverbVolumeComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReverbSettings | FReverbSettings | Reverb settings to use with this component | ReverbVolumeComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FReverbSettings & GetReverbSettings() |
ReverbVolumeComponent.h | ||
void SetReverbSettings
(
const FReverbSettings& NewReverbSettings |
ReverbVolumeComponent.h |
|