Navigation
Unreal Engine C++ API Reference > Plugins > AudioGameplayVolume
Inheritance Hierarchy
- UActorComponent
- UAudioGameplayComponent
- UAudioGameplayVolumeComponentBase
References
Module | AudioGameplayVolume |
Header | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeComponent.h |
Include | #include "AudioGameplayVolumeComponent.h" |
Syntax
UCLASS (Blueprintable, ClassGroup=("AudioGameplay"), HideCategories=(Tags, Collision),
Meta=(BlueprintSpawnableComponent))
class UAudioGameplayVolumeComponentBase :
public UAudioGameplayComponent ,
public IAudioGameplayVolumeInteraction
Remarks
UAudioGameplayVolumeComponentBase - Blueprintable component used to craft custom functionality with AudioGameplayVolumes. NOTE: Inherit from this class to get easy access to OnListenerEnter and OnListenerExit Blueprint Events
Constructors
Type | Name | Description | |
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UAudioGameplayVolumeComponentBase
(
const FObjectInitializer& ObjectInitializer |
Destructors
Type | Name | Description | |
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