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API > API/Plugins > API/Plugins/AudioGameplayVolume
UAudioGameplayVolumeComponentBase - Blueprintable component used to craft custom functionality with AudioGameplayVolumes. NOTE: Inherit from this class to get easy access to OnListenerEnter and OnListenerExit Blueprint Events
| Name | UAudioGameplayVolumeComponentBase |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeComponent.h |
| Include Path | #include "AudioGameplayVolumeComponent.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, ClassGroup=("AudioGameplay"), HideCategories=(Tags, Collision),
Meta=(BlueprintSpawnableComponent))
class UAudioGameplayVolumeComponentBase :
public UAudioGameplayComponent,
public IAudioGameplayVolumeInteraction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAudioGameplayComponent → UAudioGameplayVolumeComponentBase
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAudioGameplayVolumeComponentBase
(
const FObjectInitializer& ObjectInitializer |
AudioGameplayVolumeComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UAudioGameplayVolumeComponentBase() |
AudioGameplayVolumeComponent.h |