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API > API/Plugins > API/Plugins/AudioGameplayVolume
Sets the Audio Toggle to On if the audio listener is in any of the primitives (as in, Primitive Components) of the owning actor, sets to Off otherwise.
Note: The primitive components must have some physics enabled (for instance, OverlapAll - Primitives with the NoCollision profile are ignored).
| Name | UAGVPrimitiveComponentProxy |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeProxy.h |
| Include Path | #include "AudioGameplayVolumeProxy.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Audio Listener in Primitives"))
class UAGVPrimitiveComponentProxy : public UAudioGameplayVolumeProxy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioGameplayVolumeProxy → UAGVPrimitiveComponentProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAGVPrimitiveComponentProxy
(
const FObjectInitializer& ObjectInitializer |
AudioGameplayVolumeProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UAGVPrimitiveComponentProxy() |
AudioGameplayVolumeProxy.h |
Functions
Public
Overridden from UAudioGameplayVolumeProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ContainsPosition
(
const FVector& Position |
AudioGameplayVolumeProxy.h | ||
virtual void InitFromComponent
(
const UAudioGameplayVolumeComponent* Component |
AudioGameplayVolumeProxy.h |