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API > API/Plugins > API/Plugins/AudioGameplayVolume
FAudioGameplayActiveSoundInfo - Helper struct for caching active sound data
| Name | FAudioGameplayActiveSoundInfo |
| Type | struct |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeSubsystem.h |
| Include Path | #include "AudioGameplayVolumeSubsystem.h" |
Syntax
struct FAudioGameplayActiveSoundInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentInteriorLPF | float | AudioGameplayVolumeSubsystem.h | ||
| CurrentInteriorVolume | float | Current interior values. | AudioGameplayVolumeSubsystem.h | |
| CurrentMutators | TArray< TSharedPtr< FProxyVolumeMutator > > | AudioGameplayVolumeSubsystem.h | ||
| InteriorSettings | FInterpolatedInteriorSettings | Interior settings & interpolation values. | AudioGameplayVolumeSubsystem.h | |
| LastUpdateTime | double | AudioGameplayVolumeSubsystem.h | ||
| SourceInteriorLPF | float | AudioGameplayVolumeSubsystem.h | ||
| SourceInteriorVolume | float | AudioGameplayVolumeSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Update
(
double ListenerInteriorStartTime |
AudioGameplayVolumeSubsystem.h |