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FAudioProxyActiveSoundParams - Helper struct for collecting info about the active sound from affecting proxy mutators
| Name | FAudioProxyActiveSoundParams |
| Type | struct |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeMutator.h |
| Include Path | #include "AudioGameplayVolumeMutator.h" |
Syntax
struct FAudioProxyActiveSoundParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AudioGameplayVolumeMutator.h | |||
FAudioProxyActiveSoundParams
(
const FAudioGameplayActiveSoundInfo& SoundInfo, |
AudioGameplayVolumeMutator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAffectedByAttenuation | bool | AudioGameplayVolumeMutator.h | ||
| bAffectedByFilter | bool | AudioGameplayVolumeMutator.h | ||
| bAllowSpatialization | bool | AudioGameplayVolumeMutator.h | ||
| bListenerInVolume | bool | AudioGameplayVolumeMutator.h | ||
| bUsingWorldSettings | bool | AudioGameplayVolumeMutator.h | ||
| Listener | const FAudioGameplayVolumeListener & | AudioGameplayVolumeMutator.h | ||
| Sound | const FAudioGameplayActiveSoundInfo & | AudioGameplayVolumeMutator.h | ||
| SoundSubmixSends | TArray< FSoundSubmixSendInfo > | AudioGameplayVolumeMutator.h | ||
| SourceInteriorLPF | float | AudioGameplayVolumeMutator.h | ||
| SourceInteriorVolume | float | AudioGameplayVolumeMutator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateInteriorValues() |
AudioGameplayVolumeMutator.h |