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| Name | AnimationWarpingRuntime |
| Type | Runtime |
| Part of Plugins | Animation Warping |
| Location | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/ |
| Module Build Rules | AnimationWarpingRuntime.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FRootOffsetProvider | |
| UAnimationWarpingLibrary | Exposes operations related to Animation Warping. |
Structs
| Name | Remarks |
|---|---|
| FAnimNode_FootPlacement | |
| FAnimNode_OffsetRootBone | |
| FAnimNode_OrientationWarping | Maintains a look at direction for the upper body (orientation), while rotating the lower body to match capsule velocity direction Does nothing if the root motion velocity direction matches the desired / current capsule velocity direction |
| FAnimNode_OverrideRootMotion | |
| FAnimNode_SlopeWarping | |
| FAnimNode_Steering | Add procedural delta to the root motion attribute This is done via 2 techniques: 1) Scaling the root motion on an animation 2) Adding additional correction to root motion after accounting for the anticipated (potentially scaled) root motion The effects of 1) and 2) combine |
| FAnimNode_StrideWarping | |
| FAnimNode_WarpTest | |
| FCharacterData | |
| FDebugData | |
| FFootPlacemenLegDefinition | |
| FFootPlacementInterpolationSettings | |
| FFootPlacementPelvisSettings | |
| FFootPlacementPlantSettings | |
| FFootPlacementRootDefinition | |
| FFootPlacementTraceSettings | |
| FLegRuntimeData | |
| FPelvisRuntimeData | |
| FPlantResult | Final result after post-adjustments (extension checks, heel lift, etc.) |
| FPlantRuntimeSettings | |
| FSlopeWarpingFootData | Runtime foot data after validation, we guarantee these bones to exist |
| FSlopeWarpingFootDefinition | Per foot definitions |
| FStrideWarpingFootDefinition | Foot definition specifying the IK/FK foot bones and Thigh bone. |
Interfaces
| Name | Remarks |
|---|---|
| IAnimationWarpingRuntimeModule |