| ActorMovementCompensationMode |
EActorMovementCompensationMode |
This is used to hold the Pelvis's interpolator in a fixed spot when the capsule moves up/down If your camera is directly attached to the character with little to no smoothing, you may want this on ComponentSpace |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Pelvis Settings"
- Meta=(DisplayAfter="bEnableInterpolation")
|
| bDisablePelvisOffsetInAir |
bool |
|
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Pelvis Settings"
|
| bEnableInterpolation |
bool |
|
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Pelvis Settings"
|
| DisablePelvisCurveName |
FName |
|
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Pelvis Settings"
|
| HeelLiftRatio |
float |
How much we prefer lifting the heel before dropping the hips to achieve the desired pose. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Pelvis Settings"
- Meta=(ClampMin="0.0", UIMin="0.0", ClampMax="1.0", UIMax="1.0", DisplayAfter="bEnableInterpolation")
|
| HorizontalRebalancingWeight |
float |
How much we move the pelvis horizontally to re-balance the characters weight due to foot offsets. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Pelvis Settings"
- Meta=(ClampMin="0.0", UIMin="0.0", ClampMax="1.0", UIMax="1.0", DisplayAfter="bEnableInterpolation")
|
| LinearDamping |
float |
|
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Pelvis Settings"
- Meta=(EditCondition="bEnableInterpolation", DisplayAfter="bEnableInterpolation")
|
| LinearStiffness |
float |
|
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Pelvis Settings"
- Meta=(EditCondition="bEnableInterpolation", DisplayAfter="bEnableInterpolation")
|
| MaxOffset |
float |
Max vertical offset from the input pose for the Pelvis. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Pelvis Settings"
|
| MaxOffsetHorizontal |
float |
Max horizontal foot adjustment we consider to lower the hips This can be used to prevent the hips from dropping too low when the feet are locked Exceeding this value will first attempt to roll the planted feet, and then slide |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Pelvis Settings"
- Meta=(DisplayAfter="bEnableInterpolation")
|
| PelvisHeightMode |
EPelvisHeightMode |
|
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Pelvis Settings"
- Meta=(DisplayAfter="bEnableInterpolation")
|