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API > API/Plugins > API/Plugins/AnimationWarpingRuntime
Exposes operations related to Animation Warping.
| Name | UAnimationWarpingLibrary |
| Type | class |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/AnimationWarpingLibrary.h |
| Include Path | #include "AnimationWarpingLibrary.h" |
Syntax
UCLASS (MinimalAPI, Experimental)
class UAnimationWarpingLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAnimationWarpingLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetCurveValueFromAnimation
(
const UAnimSequenceBase* Animation, |
Helper function to extract the value of a curve in an animation at a given time | AnimationWarpingLibrary.h |
|
static bool GetFloatValueFromCurve
(
const UCurveFloat* InCurve, |
Helper function to extract the float value from a curve asset at a given time. | AnimationWarpingLibrary.h |
|
static FTransform GetOffsetRootTransform
(
const FAnimNodeReference& Node |
Get the current world space transform from the offset root bone animgraph node | AnimationWarpingLibrary.h |
|
static bool GetVectorValueFromCurve
(
const UCurveVector* InCurve, |
Helper function to extract the vector value from a curve asset at a given time. | AnimationWarpingLibrary.h |
|