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API > API/Plugins > API/Plugins/AnimationWarpingRuntime
| Name | FAnimNode_SlopeWarping |
| Type | struct |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h |
| Include Path | #include "BoneControllers/AnimNode_SlopeWarping.h" |
Syntax
USTRUCT (Experimental)
struct FAnimNode_SlopeWarping : public FAnimNode_SkeletalControlBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SkeletalControlBase → FAnimNode_SlopeWarping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_SlopeWarping() |
BoneControllers/AnimNode_SlopeWarping.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorLocation | FVector | BoneControllers/AnimNode_SlopeWarping.h |
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| bFloorSmoothingInitialized | uint32 | BoneControllers/AnimNode_SlopeWarping.h |
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| bKeepMeshInsideOfCapsule | uint32 | BoneControllers/AnimNode_SlopeWarping.h |
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| bPullPelvisDown | uint32 | BoneControllers/AnimNode_SlopeWarping.h |
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| bShowDebug | uint32 | BoneControllers/AnimNode_SlopeWarping.h |
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| bUseCustomFloorOffset | uint32 | BoneControllers/AnimNode_SlopeWarping.h |
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| bWasOnGround | uint32 | BoneControllers/AnimNode_SlopeWarping.h |
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| CachedDeltaTime | float | BoneControllers/AnimNode_SlopeWarping.h |
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| CustomFloorOffset | FVector | BoneControllers/AnimNode_SlopeWarping.h |
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| FeetData | TArray< FSlopeWarpingFootData > | BoneControllers/AnimNode_SlopeWarping.h |
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| FeetDefinitions | TArray< FSlopeWarpingFootDefinition > | BoneControllers/AnimNode_SlopeWarping.h |
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| FloorNormalInterpolator | FVectorRK4SpringInterpolator | BoneControllers/AnimNode_SlopeWarping.h |
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| FloorOffsetInterpolator | FVectorRK4SpringInterpolator | BoneControllers/AnimNode_SlopeWarping.h |
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| GravityDir | FVector | BoneControllers/AnimNode_SlopeWarping.h |
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| IKFootRootBone | FBoneReference | IKFoot Root Bone. | BoneControllers/AnimNode_SlopeWarping.h |
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| MaxStepHeight | float | BoneControllers/AnimNode_SlopeWarping.h |
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| MyAnimInstanceProxy | FAnimInstanceProxy * | BoneControllers/AnimNode_SlopeWarping.h | ||
| MyMovementComponent | UCharacterMovementComponent * | BoneControllers/AnimNode_SlopeWarping.h | ||
| MySkelMeshComponent | USkeletalMeshComponent * | BoneControllers/AnimNode_SlopeWarping.h | ||
| PelvisBone | FBoneReference | Pelvis Bone. | BoneControllers/AnimNode_SlopeWarping.h |
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| PelvisOffsetInterpolator | FVectorRK4SpringInterpolator | BoneControllers/AnimNode_SlopeWarping.h |
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| TargetFloorNormalWorldSpace | FVector | BoneControllers/AnimNode_SlopeWarping.h |
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| TargetFloorOffsetLocalSpace | FVector | BoneControllers/AnimNode_SlopeWarping.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetFloorNormalFromMovementComponent() |
BoneControllers/AnimNode_SlopeWarping.h | ||
void GetSmoothedFloorInfo
(
FCSPose< FCompactPose >& MeshBases, |
BoneControllers/AnimNode_SlopeWarping.h | ||
void SetWorldSpaceTargetFloorInfoFromMovementComponent() |
BoneControllers/AnimNode_SlopeWarping.h |
Overridden from FAnimNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
BoneControllers/AnimNode_SlopeWarping.h | ||
virtual bool IsValidToEvaluate
(
const USkeleton* Skeleton, |
BoneControllers/AnimNode_SlopeWarping.h | ||
virtual void UpdateInternal
(
const FAnimationUpdateContext& Context |
BoneControllers/AnimNode_SlopeWarping.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
BoneControllers/AnimNode_SlopeWarping.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
BoneControllers/AnimNode_SlopeWarping.h |