| bDisableComplexTrace |
bool |
|
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Trace Settings"
- Meta=(EditCondition="bEnabled", DisplayAfter="bEnabled")
|
| bEnabled |
bool |
Enabling tracing for ground alignment @TODO: Use ground normal when not tracing |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Trace Settings"
|
| ComplexTraceChannel |
TEnumAsByte< ETraceTypeQuery > |
The channel to use for our complex trace. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Trace Settings"
- Meta=(EditCondition="!bDisableComplexTrace", DisplayAfter="bDisableComplexTrace")
|
| EndOffset |
float |
A positive value extends the trace length below the bone. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Trace Settings"
- Meta=(EditCondition="bEnabled", DisplayAfter="bEnabled")
|
| MaxGroundPenetration |
float |
How much the feet can penetrate the ground geometry. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Trace Settings"
|
| SimpleTraceChannel |
TEnumAsByte< ETraceTypeQuery > |
The channel to use for our simple trace. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Trace Settings"
- Meta=(EditCondition="bEnabled", DisplayAfter="bEnabled")
|
| StartOffset |
float |
A negative value extends the trace length above the bone. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Trace Settings"
- Meta=(EditCondition="bEnabled", DisplayAfter="bEnabled")
|
| SweepRadius |
float |
The trace is a sphere sweep with this radius. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Trace Settings"
- Meta=(EditCondition="bEnabled", DisplayAfter="bEnabled")
|