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API > API/Plugins > API/Plugins/AnimationWarpingRuntime
| Name | FAnimNode_WarpTest |
| Type | struct |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_WarpTest.h |
| Include Path | #include "BoneControllers/AnimNode_WarpTest.h" |
Syntax
USTRUCT (Experimental, BlueprintInternalUseOnly)
struct FAnimNode_WarpTest : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_WarpTest
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentTransform | FTransform | ComponentTransform represents the previous frame component transform. | BoneControllers/AnimNode_WarpTest.h | |
| CurrentTime | float | BoneControllers/AnimNode_WarpTest.h | ||
| CurrentTransformIndex | int32 | BoneControllers/AnimNode_WarpTest.h | ||
| SecondsToWait | float | Every SecondsToWait we warp to the next Transforms[i] | BoneControllers/AnimNode_WarpTest.h |
|
| Source | FPoseLink | BoneControllers/AnimNode_WarpTest.h |
|
|
| Transforms | TArray< FTransform > | The node will warp the character looping between Transforms[i] choosing the next one every SecondsToWait | BoneControllers/AnimNode_WarpTest.h |
|
Functions
Public
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
BoneControllers/AnimNode_WarpTest.h | ||
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
BoneControllers/AnimNode_WarpTest.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
BoneControllers/AnimNode_WarpTest.h | ||
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
BoneControllers/AnimNode_WarpTest.h |