| BallBone |
FBoneReference |
Secondary plant bone. For feet, use the ball joint. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Settings"
|
| DisableLegCurveName |
FName |
Curve to disable the effect of footplacement on this leg. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Settings"
|
| DisableLockCurveName |
FName |
Name of the curve representing the alpha of the locking alpha. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Settings"
|
| FKFootBone |
FBoneReference |
Bone to be planted. For feet, use the heel/ankle joint. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Settings"
|
| IKFootBone |
FBoneReference |
TODO: can we optionally output as an attribute? |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Settings"
|
| NumBonesInLimb |
int32 |
|
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Settings"
|
| SpeedCurveName |
FName |
Name of the curve representing the foot/ball speed. Not required in Graph speed mode. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Settings"
|