Navigation
API > API/Plugins > API/Plugins/AnimationWarpingRuntime
| Name | EFootPlacementLockType |
| Type | enum |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h |
| Include Path | #include "BoneControllers/AnimNode_FootPlacement.h" |
Syntax
enum EFootPlacementLockType
{
Unlocked,
PivotAroundBall,
PivotAroundAnkle,
LockRotation,
}
Values
| Name | Remarks |
|---|---|
| Unlocked | Foot is unlocked but free to move. |
| PivotAroundBall | Foot can lock, and will pivot around its ball/toes. |
| PivotAroundAnkle | Foot can lock, and will pivot around the ankle/foot bone. |
| LockRotation | Foot is fully locked. Useful for bigger/mechanical creatures. |