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Runtime foot data after validation, we guarantee these bones to exist
| Name | FSlopeWarpingFootData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h |
| Include Path | #include "BoneControllers/AnimNode_SlopeWarping.h" |
Syntax
USTRUCT ()
struct FSlopeWarpingFootData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlopeWarpingFootData() |
BoneControllers/AnimNode_SlopeWarping.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FKFootBoneIndex | FCompactPoseBoneIndex | BoneControllers/AnimNode_SlopeWarping.h | ||
| FootDefinitionPtr | FSlopeWarpingFootDefinition * | BoneControllers/AnimNode_SlopeWarping.h | ||
| HipBoneIndex | FCompactPoseBoneIndex | BoneControllers/AnimNode_SlopeWarping.h | ||
| HitLocation | FVector | BoneControllers/AnimNode_SlopeWarping.h | ||
| HitNormal | FVector | BoneControllers/AnimNode_SlopeWarping.h | ||
| IKFootBoneIndex | FCompactPoseBoneIndex | BoneControllers/AnimNode_SlopeWarping.h | ||
| IKFootTransform | FTransform | BoneControllers/AnimNode_SlopeWarping.h |