| AnkleTwistReduction |
float |
How much we reduce the procedural ankle twist adjustment used to align the foot to the ground slope. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
- Meta=(ClampMin="0.0", UIMin="0.0", ClampMax="1.0", UIMax="1.0")
|
| bAdjustHeelBeforePlanting |
bool |
Whether to allow adjusting the heel lift before we plant. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
|
| bReconstructWorldPlantFromVelocity |
bool |
Only consider world deltas caused by played velocity. This is useful when on a moving platform i.e. but won't consider slopes. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
|
| DistanceToGround |
float |
At this distance from the planting plane the bone is considered planted and will be fully aligned. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
|
| LockType |
EFootPlacementLockType |
|
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
|
| MaxExtensionRatio |
float |
Max extension ratio of the chain, calculated from the remaining length between current pose and full limb extension. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
- Meta=(ClampMin="0.0", UIMin="0.0", ClampMax="1.0", UIMax="1.0")
|
| MinExtensionRatio |
float |
Min extension ratio of the chain, calculated from the total limb length, and adjusted along the approach direction. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
- Meta=(ClampMin="0.0", UIMin="0.0", ClampMax="1.0", UIMax="1.0")
|
| ReplantAngleRatio |
float |
Below this value, proportional to UnplantAngle, the bone will replant. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
- Meta=(ClampMin="0.0", UIMin="0.0", ClampMax="1.0", UIMax="1.0")
|
| ReplantRadiusRatio |
float |
Below this value, proportional to UnplantRadius, the bone will replant. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
- Meta=(ClampMin="0.0", UIMin="0.0", ClampMax="1.0", UIMax="1.0")
|
| SeparatingDistance |
float |
The minimum distance the feet can be from the plane that separates the feet. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
- Meta=(ClampMin="0.0", UIMin="0.0")
|
| SpeedThreshold |
float |
Bone is considered planted below this speed. Value is obtained from FKSpeedCurveName. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
|
| UnalignmentSpeedThreshold |
float |
Speed at which we transition to fully unplanted. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
|
| UnplantAngle |
float |
How much angular deviation (in degrees) causes the constraint to be released for replant. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
|
| UnplantRadius |
float |
How much linear deviation causes the constraint to be released. |
BoneControllers/AnimNode_FootPlacement.h |
- EditAnywhere
- Category="Plant Settings"
|