| AlignedFootTransformRS |
FTransform |
|
BoneControllers/AnimNode_FootPlacement.h |
|
| AlignedFootTransformWS |
FTransform |
Ground-aligned, locked/unlocked bone transform pre-extension adjustments. |
BoneControllers/AnimNode_FootPlacement.h |
|
| Bones |
UE::Anim::FootPlacement::FLegRuntimeData::FBoneData |
|
BoneControllers/AnimNode_FootPlacement.h |
|
| DisableLegCurveName |
FName |
|
BoneControllers/AnimNode_FootPlacement.h |
|
| DisableLockCurveName |
FName |
|
BoneControllers/AnimNode_FootPlacement.h |
|
| Idx |
int32 |
|
BoneControllers/AnimNode_FootPlacement.h |
|
| InputPose |
UE::Anim::FootPlacement::FLegRuntimeData::FInputPoseData |
|
BoneControllers/AnimNode_FootPlacement.h |
|
| Interpolation |
UE::Anim::FootPlacement::FLegRuntimeData::FInterpolationData |
|
BoneControllers/AnimNode_FootPlacement.h |
|
| Plant |
UE::Anim::FootPlacement::FLegRuntimeData::FPlantData |
|
BoneControllers/AnimNode_FootPlacement.h |
|
| SpeedCurveName |
FName |
|
BoneControllers/AnimNode_FootPlacement.h |
|
| UnalignedFootTransformRS |
FTransform |
|
BoneControllers/AnimNode_FootPlacement.h |
|
| UnalignedFootTransformWS |
FTransform |
Foot locked/unlocked bone transform, before ground alignment. |
BoneControllers/AnimNode_FootPlacement.h |
|