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Implemented by Fortnite objects that have shields. A shield is a method of protection that can take incoming damage while leaving the health state unchanged.
Verse using statement |
using { /Fortnite.com/Game } |
Members
This interface has functions, but no data members.
Functions
| Function Name | Description |
|---|---|
GetShield |
Returns the shield state of the object. This value will be between 0.0 and |
SetShield |
Sets the shield state of the object.
|
GetMaxShield |
Returns the maximum shield state of the object. This value will be between 0.0 and Inf. |
SetMaxShield |
Sets the maximum shield state of the object.
|
DamagedShieldEvent |
Signaled when the shield is damaged. |
HealedShieldEvent |
Signaled when the shield is healed. |