Navigation
| Name | LevelSnapshotFilters |
| Type | Plugin |
| Part of Plugins | LevelSnapshots |
| Location | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/ |
| Module Build Rules | LevelSnapshotFilters.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FLevelSnapshotFiltersModule | |
| UActorChangedTransformFilter | Allows an actor depending on whether the actors' transforms have changed. |
| UActorDependentPropertyFilter | Implements IsActorValid and IsPropertyValid as follows: |
| UActorHasTagFilter | Allows an actor if it has all or any of the specified tags. |
| UActorInMapFilter | Allows an actor if it belongs to the specified map. |
| UActorSelectorFilter | Base class for filters that only implement IsActorValid |
| UAndFilter | |
| UConstantFilter | Filter which treats all actors the same. |
| UFilterBlueprintFunctionLibrary | |
| ULambdaFilter | Utility filter for native C++ filters. |
| ULevelSnapshotBlueprintFilter | Base-class for filtering a level snapshot in Blueprints. |
| ULevelSnapshotFilter | Base-class for filtering a level snapshot. |
| UNegationFilter | Returns the results of a child filter optionally negated. |
| UOrFilter | |
| UParentFilter | |
| UPropertyBlueprintFunctionLibrary | |
| UPropertyHasNameFilter | Allows a property when is has a certain name Use case: You only want to allow properties named "MyPropertyName" |
| UPropertySelectorFilter | Base class for filters that only implement IsActorValid |
| UPropertyTypeFilter | Allows a property if it is of a certain type.Use case: You want to include only int properties. |
| UTransformPropertyFilter | Allows you to filter location, rotation, and scale properties on scene components. |
Structs
| Name | Remarks |
|---|---|
| FIsActorValidParams | |
| FIsAddedActorValidParams | |
| FIsAddedComponentValidParams | |
| FIsDeletedActorValidParams | |
| FIsDeletedComponentValidParams | |
| FIsPropertyValidParams | |
| FPropertyContainerHandle | Blueprint wrapper for FProperty containers |
Enums
Public
| Name | Remarks |
|---|---|
| EActorToCheck::Type | |
| EBlueprintPropertyType::Type | Copied from EPropertyType. |
| EDoNotCareHandling | |
| EFilterResult::Type | |
| ENameMatchingRule::Type | |
| ETagCheckingBehavior::Type | |
| ETransformReturnType::Type |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool EFilterResult::CanInclude
(
EFilterResult::Type Type |
LevelSnapshotFilters.h | ||
static bool EFilterResult::CanNegate
(
EFilterResult::Type Type |
LevelSnapshotFilters.h | ||
static EFilterResult::Type EFilterResult::Negate
(
EFilterResult::Type Type |
LevelSnapshotFilters.h | ||
static bool EFilterResult::ShouldInclude
(
EFilterResult::Type Type |
LevelSnapshotFilters.h |