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API > API/Plugins > API/Plugins/LevelSnapshotFilters
Allows you to filter location, rotation, and scale properties on scene components. Use case: You want to restore the location but not rotation of an actor.
| Name | UTransformPropertyFilter |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/PropertySelector/TransformPropertyFilter.h |
| Include Path | #include "Builtin/PropertySelector/TransformPropertyFilter.h" |
Syntax
UCLASS ()
class UTransformPropertyFilter : public UPropertySelectorFilter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelSnapshotFilter → ULevelSnapshotBlueprintFilter → UPropertySelectorFilter → UTransformPropertyFilter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | TEnumAsByte< EFilterResult::Type > | Should the location property be restored? | Builtin/PropertySelector/TransformPropertyFilter.h |
|
| Rotation | TEnumAsByte< EFilterResult::Type > | Should the rotation property be restored? | Builtin/PropertySelector/TransformPropertyFilter.h |
|
| Scale | TEnumAsByte< EFilterResult::Type > | Should the scale property be restored? | Builtin/PropertySelector/TransformPropertyFilter.h |
|
Functions
Public
Overridden from ULevelSnapshotFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EFilterResult::Type IsPropertyValid
(
const FIsPropertyValidParams& Params |
Builtin/PropertySelector/TransformPropertyFilter.h |