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API > API/Plugins > API/Plugins/LevelSnapshotFilters
Base class for filters that only implement IsActorValid
| Name | UPropertySelectorFilter |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/PropertySelector/PropertySelectorFilter.h |
| Include Path | #include "Builtin/PropertySelector/PropertySelectorFilter.h" |
Syntax
UCLASS (Abstract)
class UPropertySelectorFilter : public ULevelSnapshotBlueprintFilter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelSnapshotFilter → ULevelSnapshotBlueprintFilter → UPropertySelectorFilter
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultResult | TEnumAsByte< EFilterResult::Type > | What to return for IsActorValid, IsDeletedActorValid, and IsAddedActorValid | Builtin/PropertySelector/PropertySelectorFilter.h |
|
Functions
Public
Overridden from ULevelSnapshotFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EFilterResult::Type IsActorValid
(
const FIsActorValidParams& Params |
Builtin/PropertySelector/PropertySelectorFilter.h | ||
virtual EFilterResult::Type IsAddedActorValid
(
const FIsAddedActorValidParams& Params |
This is called when an actor was added to the world since the snapshot had been taken. | Builtin/PropertySelector/PropertySelectorFilter.h | |
virtual EFilterResult::Type IsDeletedActorValid
(
const FIsDeletedActorValidParams& Params |
This is called when an actor was removed from the world since the snapshot had been taken. | Builtin/PropertySelector/PropertySelectorFilter.h |