| LevelActor |
TObjectPtr< AActor > |
The actor equivalent to LevelActor: it exists in the world |
LevelSnapshotFilterParams.h |
- BlueprintReadOnly
- Category="Level Snapshots"
|
| LevelPropertyContainers |
FPropertyContainerHandle |
For passing to FProperty::ContainerPtrToValuePtr. |
LevelSnapshotFilterParams.h |
- BlueprintReadOnly
- Category="Level Snapshots"
|
| Property |
TFieldPath< FProperty > |
The property that we may want to rollback. |
LevelSnapshotFilterParams.h |
- BlueprintReadOnly
- Category="Level Snapshots"
|
| PropertyPath |
TArray< FString > |
Each elements is the name of a subobject name leading to this property. |
LevelSnapshotFilterParams.h |
- BlueprintReadOnly
- Category="Level Snapshots"
|
| SnapshotActor |
TObjectPtr< AActor > |
The actor saved in the snapshot |
LevelSnapshotFilterParams.h |
- BlueprintReadOnly
- Category="Level Snapshots"
|
| SnapshotPropertyContainer |
FPropertyContainerHandle |
For passing to FProperty::ContainerPtrToValuePtr. |
LevelSnapshotFilterParams.h |
- BlueprintReadOnly
- Category="Level Snapshots"
|