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API > API/Plugins > API/Plugins/LevelSnapshotFilters
| Name | FIsPropertyValidParams |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilterParams.h |
| Include Path | #include "LevelSnapshotFilterParams.h" |
Syntax
USTRUCT (BlueprintType )
struct FIsPropertyValidParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LevelSnapshotFilterParams.h | |||
FIsPropertyValidParams
(
AActor* InSnapshotActor, |
LevelSnapshotFilterParams.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LevelActor | TObjectPtr< AActor > | The actor equivalent to LevelActor: it exists in the world | LevelSnapshotFilterParams.h |
|
| LevelPropertyContainers | FPropertyContainerHandle | For passing to FProperty::ContainerPtrToValuePtr. | LevelSnapshotFilterParams.h |
|
| Property | TFieldPath< FProperty > | The property that we may want to rollback. | LevelSnapshotFilterParams.h |
|
| PropertyPath | TArray< FString > | Each elements is the name of a subobject name leading to this property. | LevelSnapshotFilterParams.h |
|
| SnapshotActor | TObjectPtr< AActor > | The actor saved in the snapshot | LevelSnapshotFilterParams.h |
|
| SnapshotPropertyContainer | FPropertyContainerHandle | For passing to FProperty::ContainerPtrToValuePtr. | LevelSnapshotFilterParams.h |
|