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API > API/Plugins > API/Plugins/LevelSnapshotFilters
Allows a property when is has a certain name Use case: You only want to allow properties named "MyPropertyName"
| Name | UPropertyHasNameFilter |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/PropertyHasNameFilter.h |
| Include Path | #include "Builtin/PropertyHasNameFilter.h" |
Syntax
UCLASS (Meta=(CommonSnapshotFilter))
class UPropertyHasNameFilter : public UPropertySelectorFilter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelSnapshotFilter → ULevelSnapshotBlueprintFilter → UPropertySelectorFilter → UPropertyHasNameFilter
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowedNames | TSet< FString > | The names to match the property name against. | Builtin/PropertyHasNameFilter.h |
|
| bIncludeStructSubproperties | bool | Whether to implicitly include sub-properties of structs. | Builtin/PropertyHasNameFilter.h |
|
| NameMatchingRule | TEnumAsByte< ENameMatchingRule::Type > | How to compare the property name to AllowedNames | Builtin/PropertyHasNameFilter.h |
|
Functions
Public
Overridden from ULevelSnapshotFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EFilterResult::Type IsPropertyValid
(
const FIsPropertyValidParams& Params |
Builtin/PropertyHasNameFilter.h |