Navigation
API > API/Plugins > API/Plugins/LevelSnapshotFilters
| Name | UPropertyBlueprintFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/PropertyBlueprintFunctionLibrary.h |
| Include Path | #include "PropertyBlueprintFunctionLibrary.h" |
Syntax
UCLASS ()
class UPropertyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UPropertyBlueprintFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UClass * GetActorClassFromDeletedParams
(
const FIsDeletedActorValidParams& Params |
Finds the actor class from the given FIsDeletedActorValidParams. | PropertyBlueprintFunctionLibrary.h |
|
static FString GetPropertyName
(
const TFieldPath< FProperty >& Property |
Gets only the property name of a property. | PropertyBlueprintFunctionLibrary.h |
|
static FString GetPropertyOriginPath
(
const TFieldPath< FProperty >& Property |
Returns a path containing information which class declare the property. | PropertyBlueprintFunctionLibrary.h |
|
static AActor * LoadSnapshotActor
(
const FIsDeletedActorValidParams& Params |
Loads the actor identified by Params. You can use this for advanced filter queries. | PropertyBlueprintFunctionLibrary.h |
|