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API > API/Plugins > API/Plugins/LevelSnapshotFilters
Base-class for filtering a level snapshot. Native C++ classes should inherit directly from this class.
| Name | ULevelSnapshotFilter |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilters.h |
| Include Path | #include "LevelSnapshotFilters.h" |
Syntax
UCLASS (Abstract, BlueprintType, EditInlineNew)
class ULevelSnapshotFilter : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelSnapshotFilter
Derived Classes
ULevelSnapshotFilter derived class hierarchy
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EFilterResult::Type IsActorValid
(
const FIsActorValidParams& Params |
LevelSnapshotFilters.h | ||
virtual EFilterResult::Type IsAddedActorValid
(
const FIsAddedActorValidParams& Params |
This is called when an actor was added to the world since the snapshot had been taken. | LevelSnapshotFilters.h | |
virtual EFilterResult::Type IsAddedComponentValid
(
const FIsAddedComponentValidParams& Params |
This is called when a component was added to the world since the snapshot had been taken. | LevelSnapshotFilters.h | |
virtual EFilterResult::Type IsDeletedActorValid
(
const FIsDeletedActorValidParams& Params |
This is called when an actor was removed from the world since the snapshot had been taken. | LevelSnapshotFilters.h | |
virtual EFilterResult::Type IsDeletedComponentValid
(
const FIsDeletedComponentValidParams& Params |
This is called when a component was removed from an actor since the snapshot had been taken. | LevelSnapshotFilters.h | |
virtual EFilterResult::Type IsPropertyValid
(
const FIsPropertyValidParams& Params |
LevelSnapshotFilters.h |