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API > API/Plugins > API/Plugins/LevelSnapshotFilters
| Name | UParentFilter |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/ParentFilter.h |
| Include Path | #include "Builtin/BlueprintOnly/ParentFilter.h" |
Syntax
UCLASS (Meta=(InternalSnapshotFilter))
class UParentFilter : public ULevelSnapshotFilter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelSnapshotFilter → UParentFilter
Derived Classes
Enums
Protected
| Name | Remarks |
|---|---|
| EShouldBreak |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Children | TArray< TObjectPtr< ULevelSnapshotFilter > > | Builtin/BlueprintOnly/ParentFilter.h |
|
|
| InstancedChildren | TArray< TObjectPtr< ULevelSnapshotFilter > > | Builtin/BlueprintOnly/ParentFilter.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddChild
(
ULevelSnapshotFilter* Filter |
Adds a child you already created to this filter | Builtin/BlueprintOnly/ParentFilter.h |
|
ULevelSnapshotFilter * CreateChild
(
const TSubclassOf< ULevelSnapshotFilter >& Class |
Creates a child and adds it to this filter. | Builtin/BlueprintOnly/ParentFilter.h |
|
TArray< ULevelSnapshotFilter * > GetChildren() |
Gets the children in this filter | Builtin/BlueprintOnly/ParentFilter.h |
|
bool RemovedChild
(
ULevelSnapshotFilter* Filter |
Removes a child from this filter | Builtin/BlueprintOnly/ParentFilter.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachChild
(
TFunction< EShouldBreak(ULevelSnapshotFilter*Child)> Callback |
Builtin/BlueprintOnly/ParentFilter.h |