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API > API/Plugins > API/Plugins/LevelSnapshotFilters
Utility filter for native C++ filters.
| Name | ULambdaFilter |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/LambdaFilter.h |
| Include Path | #include "Builtin/LambdaFilter.h" |
Syntax
UCLASS (Meta=(InternalSnapshotFilter))
class ULambdaFilter : public ULevelSnapshotFilter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelSnapshotFilter → ULambdaFilter
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FIsActorValid | TFunction< EFilterResult::Type(const FIsActorValidParams &)> | Builtin/LambdaFilter.h | |
| FIsAddedActorValid | TFunction< EFilterResult::Type(const FIsAddedActorValidParams &)> | Builtin/LambdaFilter.h | |
| FIsDeletedActorValid | TFunction< EFilterResult::Type(const FIsDeletedActorValidParams &)> | Builtin/LambdaFilter.h | |
| FIsPropertyValid | TFunction< EFilterResult::Type(const FIsPropertyValidParams &)> | Builtin/LambdaFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsActorValidCallback | FIsActorValid | Builtin/LambdaFilter.h | ||
| IsAddedActorValidCallback | FIsAddedActorValid | Builtin/LambdaFilter.h | ||
| IsDeletedActorValidCallback | FIsDeletedActorValid | Builtin/LambdaFilter.h | ||
| IsPropertyValidCallback | FIsPropertyValid | Builtin/LambdaFilter.h |
Functions
Public
Overridden from ULevelSnapshotFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EFilterResult::Type IsActorValid
(
const FIsActorValidParams& Params |
Builtin/LambdaFilter.h | ||
virtual EFilterResult::Type IsAddedActorValid
(
const FIsAddedActorValidParams& Params |
This is called when an actor was added to the world since the snapshot had been taken. | Builtin/LambdaFilter.h | |
virtual EFilterResult::Type IsDeletedActorValid
(
const FIsDeletedActorValidParams& Params |
This is called when an actor was removed from the world since the snapshot had been taken. | Builtin/LambdaFilter.h | |
virtual EFilterResult::Type IsPropertyValid
(
const FIsPropertyValidParams& Params |
Builtin/LambdaFilter.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ULambdaFilter * Create
(
FIsActorValid IsActorValid, |
Builtin/LambdaFilter.h |