Used to set an agent's spawn point when activated. This can also clear the agent's inventory.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
FirstActivationEvent |
listenable(payload) |
Signaled when this device is first activated by any |
FirstActivationPerAgentEvent |
listenable(payload) |
Signaled each time a new |
Functions
| Function Name | Description |
|---|---|
Disable |
Disables this device. |
Enable |
Enables this device. |
GetRegisteredAgents |
Returns an array of agents that are currently registered to this checkpoint. |
GetTransform |
Returns the transform of the |
IsRegistered |
Succeeds when |
MoveTo |
Moves the |
MoveTo |
Moves the |
Register |
Registers this checkpoint for |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |