Used to spawn one or more waves of creatures of customizable types at selected time intervals.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
EliminatedEvent |
listenable(payload) |
Signaled when a creature is eliminated.
|
SpawnedEvent |
listenable(payload) |
Signaled when a creature is spawned.
Sends the |
Functions
| Function Name | Description |
|---|---|
DestroySpawner |
Destroys this device. |
Disable |
Disables this device. |
EliminateCreatures |
Eliminates all creatures spawned by this device. |
Enable |
Enables this device. |
GetSpawnLimit |
Returns the spawn limit of the device. |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
SpawnAt |
Spawn a creature at the given position. When Rotation is not provided, it will default to the Device’s rotation.
Returns the agent spawned or false if the device has reached its maximum spawn count.
This function is ‘ |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |