Module import path: /Fortnite.com/AI
Classes and Structs
| Name | Description |
|---|---|
equipped_sidekick_component |
Component to manage functionality specifically for an agent's equipped Sidekick. |
spark_mode_component |
component to manage an entity that supports a Spark mode.
Spark mode will transform the entity into a floating spark.
The entity will enter |
guard_actions_component |
Fortnite Guards AI actions management |
guard_awareness_component |
Fortnite Guard perception management |
navigation_target |
|
npc_actions_component |
Fortnite NPC AI actions management |
npc_awareness_component |
Fortnite NPC perception management |
npc_behavior |
Inherit from this to create a custom NPC behavior. The npc_behavior can be defined for a character in a CharacterDefinition asset, or in a npc_spawner_device. |
npc_target_info |
Information about a perceived target. |
sidekick_component |
Component to manage functionality shared by all Sidekick types. |
npc_sidekick_component |
Component to manage functionality specifically for an NPC Sidekick. |
Interfaces
| Name | Description |
|---|---|
focus_interface |
|
fort_leashable |
|
navigatable |
Functions
| Name | Description |
|---|---|
MakeNavigationTarget |
Generate a navigation_target from any position. |
MakeNavigationTarget |
Generate a navigation_target from any position. |
MakeNavigationTarget |
Generate a navigation_target from an agent. |
Enumerations
| Name | Description |
|---|---|
ai_action_error_type |
Result of a failed AI action |
navigation_result |
Result of a navigation request |
guard_alert_level |
The different alert levels of a Fortnite Guard. |
sidekick_mood |
Sidekicks have a mood that modifies their animations to suit that mood. This is the list of currently supported moods. |
sidekick_reaction |
The set of available reactions that can be played on the Sidekick |