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Unreal Engine C++ API Reference > Runtime > StreamingFile
Inheritance Hierarchy
- IPlatformFile
- FSelfRegisteringExec
- FNetworkPlatformFile
- FStreamingNetworkPlatformFile
References
Module | StreamingFile |
Header | /Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h |
Include | #include "StreamingNetworkPlatformFile.h" |
Syntax
class FStreamingNetworkPlatformFile : public FNetworkPlatformFile
Remarks
Wrapper to redirect the low level file system to a server
Constructors
Type | Name | Description | |
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Default Constructor |
Destructors
Type | Name | Description | |
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Virtual destructor |
Functions
Type | Name | Description | |
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const TCHAR * | GetTypeName () |
|
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bool | SendCloseMessage
(
uint64 HandleId |
Sends Close message to the server. |
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FStreamingNetworkFileHandle * | SendOpenMessage
(
const FString& Filename, |
Sends Open message to the server and creates a new file handle if successful. |
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bool | SendReadMessage
(
uint64 HandleId, |
Sends Read message to the server. |
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bool | SendSeekMessage
(
uint64 HandleId, |
Sends Seek message to the server. |
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bool | SendWriteMessage
(
uint64 HandleId, |
Sends Write message to the server. |
Overridden from IPlatformFile
Type | Name | Description | |
---|---|---|---|
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FString | ConvertToAbsolutePathForExternalAppForRead
(
const TCHAR* Filename |
Converts passed in filename to use an absolute path (for reading). |
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FString | ConvertToAbsolutePathForExternalAppForWrite
(
const TCHAR* Filename |
Converts passed in filename to use an absolute path (for writing) |
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bool | CopyFile
(
const TCHAR* To, |
Copy a file. This will fail if the destination file already exists. |
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bool | CreateDirectory
(
const TCHAR* Directory |
Create a directory and return true if the directory was created or already existed. |
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bool | CreateDirectoryTree
(
const TCHAR* Directory |
Create a directory, including any parent directories and return true if the directory was created or already existed. |
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bool | DeleteDirectory
(
const TCHAR* Directory |
Delete a directory and return true if the directory was deleted or otherwise does not exist. |
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bool | DeleteDirectoryRecursively
(
const TCHAR* Directory |
Delete all files and subdirectories in a directory, then delete the directory itself |
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bool | DeleteFile
(
const TCHAR* Filename |
Delete a file and return true if the file exists. Will not delete read only files. |
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bool |
DirectoryExists
(
const TCHAR* Directory |
Return true if the directory exists. |
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FDateTime | GetAccessTimeStamp
(
const TCHAR* Filename |
Return the last access time of a file. |
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IPlatformFile * | Gets the platform file wrapped by this file. | |
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const TCHAR * | GetName () |
Gets this platform file type name. |
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FDateTime | GetTimeStamp
(
const TCHAR* Filename |
Return the modification time of a file. |
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void | Need to override what FNetworkPlatformFile does here | |
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bool | IsReadOnly
(
const TCHAR* Filename |
Return true if the file is read only. |
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bool | IterateDirectory
(
const TCHAR* Directory, |
Call the Visit function of the visitor once for each file or directory in a single directory. |
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bool | IterateDirectoryRecursively
(
const TCHAR* Directory, |
Call the Visit function of the visitor once for each file or directory in a directory tree. |
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bool | MoveFile
(
const TCHAR* To, |
Attempt to move a file. Return true if successful. Will not overwrite existing files. |
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IFileHandle * | OpenRead
(
const TCHAR* Filename, |
Attempt to open a file for reading. |
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IFileHandle * | OpenWrite
(
const TCHAR* Filename, |
Attempt to open a file for writing. |
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void | SetLowerLevel
(
IPlatformFile* NewLowerLevel |
Sets the platform file wrapped by this file. |
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bool | SetReadOnly
(
const TCHAR* Filename, |
Attempt to change the read only status of a file. Return true if successful. |
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void | SetTimeStamp
(
const TCHAR* Filename, |
Sets the modification time of a file |
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bool | ShouldBeUsed
(
IPlatformFile* Inner, |
Checks if this platform file should be used even though it was not asked to be. |