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Unreal Engine C++ API Reference > Runtime > StreamingFile > FStreamingNetworkPlatformFile
- IPlatformFile::IterateDirectory()
- FNetworkPlatformFile::IterateDirectory()
- FStreamingNetworkPlatformFile::IterateDirectory()
References
Module | StreamingFile |
Header | /Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h |
Include | #include "StreamingNetworkPlatformFile.h" |
Source | /Engine/Source/Runtime/StreamingFile/Private/StreamingNetworkPlatformFile.cpp |
virtual bool IterateDirectory
&40;
const TCHAR &42; Directory,
IPlatformFile::FDirectoryVisitor & Visitor
&41;
Remarks
Call the Visit function of the visitor once for each file or directory in a single directory. This function does not explore subdirectories. false if the directory did not exist or if the visitor returned false.
Parameters
Name | Description |
---|---|
Directory | The directory to iterate the contents of. |
Visitor | Visitor to call for each element of the directory |