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Unreal Engine C++ API Reference > Runtime > StreamingFile > FStreamingNetworkPlatformFile
- IPlatformFile::DirectoryExists()
- FNetworkPlatformFile::DirectoryExists()
- FStreamingNetworkPlatformFile::DirectoryExists()
References
Module | StreamingFile |
Header | /Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h |
Include | #include "StreamingNetworkPlatformFile.h" |
Source | /Engine/Source/Runtime/StreamingFile/Private/StreamingNetworkPlatformFile.cpp |
virtual bool DirectoryExists
&40;
const TCHAR &42; Directory
&41;
Remarks
Return true if the directory exists.