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Unreal Engine C++ API Reference > Runtime > StreamingFile > FStreamingNetworkPlatformFile
- IPlatformFile::InitializeAfterSetActive()
- FNetworkPlatformFile::InitializeAfterSetActive()
- FStreamingNetworkPlatformFile::InitializeAfterSetActive()
References
Module | StreamingFile |
Header | /Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h |
Include | #include "StreamingNetworkPlatformFile.h" |
virtual void InitializeAfterSetActive&40;&41;
Remarks
Need to override what FNetworkPlatformFile does here