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Unreal Engine C++ API Reference > Runtime > StreamingFile > FStreamingNetworkPlatformFile
- IPlatformFile::DeleteDirectory()
- FNetworkPlatformFile::DeleteDirectory()
- FStreamingNetworkPlatformFile::DeleteDirectory()
References
Module | StreamingFile |
Header | /Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h |
Include | #include "StreamingNetworkPlatformFile.h" |
Source | /Engine/Source/Runtime/StreamingFile/Private/StreamingNetworkPlatformFile.cpp |
virtual bool DeleteDirectory
&40;
const TCHAR &42; Directory
&41;
Remarks
Delete a directory and return true if the directory was deleted or otherwise does not exist.