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Unreal Engine C++ API Reference > Runtime > StreamingFile > FStreamingNetworkPlatformFile
- IPlatformFile::DeleteDirectoryRecursively()
- FNetworkPlatformFile::DeleteDirectoryRecursively()
- FStreamingNetworkPlatformFile::DeleteDirectoryRecursively()
References
Module | StreamingFile |
Header | /Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h |
Include | #include "StreamingNetworkPlatformFile.h" |
Source | /Engine/Source/Runtime/StreamingFile/Private/StreamingNetworkPlatformFile.cpp |
virtual bool DeleteDirectoryRecursively
&40;
const TCHAR &42; Directory
&41;
Remarks
Delete all files and subdirectories in a directory, then delete the directory itself true if the directory was deleted or did not exist.
Parameters
Name | Description |
---|---|
Directory | The directory to delete. |