Navigation
Unreal Engine C++ API Reference > Runtime > StreamingFile > FStreamingNetworkPlatformFile
- IPlatformFile::CreateDirectoryTree()
- FNetworkPlatformFile::CreateDirectoryTree()
- FStreamingNetworkPlatformFile::CreateDirectoryTree()
References
Module | StreamingFile |
Header | /Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h |
Include | #include "StreamingNetworkPlatformFile.h" |
Source | /Engine/Source/Runtime/StreamingFile/Private/StreamingNetworkPlatformFile.cpp |
virtual bool CreateDirectoryTree
&40;
const TCHAR &42; Directory
&41;
Remarks
Create a directory, including any parent directories and return true if the directory was created or already existed.