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Unreal Engine C++ API Reference > Runtime > StreamingFile > FStreamingNetworkPlatformFile
References
Module | StreamingFile |
Header | /Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h |
Include | #include "StreamingNetworkPlatformFile.h" |
Source | /Engine/Source/Runtime/StreamingFile/Private/StreamingNetworkPlatformFile.cpp |
FStreamingNetworkFileHandle &42; SendOpenMessage
&40;
const FString & Filename,
bool bIsWriting,
bool bAppend,
bool bAllowRead
&41;
Remarks
Sends Open message to the server and creates a new file handle if successful.