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Unreal Engine C++ API Reference > Runtime > StreamingFile > FStreamingNetworkPlatformFile
- IPlatformFile::ConvertToAbsolutePathForExternalAppForRead()
- FNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForRead()
- FStreamingNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForRead()
References
Module | StreamingFile |
Header | /Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h |
Include | #include "StreamingNetworkPlatformFile.h" |
Source | /Engine/Source/Runtime/StreamingFile/Private/StreamingNetworkPlatformFile.cpp |
virtual FString ConvertToAbsolutePathForExternalAppForRead
&40;
const TCHAR &42; Filename
&41;
Remarks
Converts passed in filename to use an absolute path (for reading). filename using absolute path
Parameters
Name | Description |
---|---|
Filename | filename to convert to use an absolute path, safe to pass in already using absolute path |