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Unreal Engine C++ API Reference > Runtime > Sockets
Inheritance Hierarchy
- ISocketSubsystem
- FSocketSubsystemEOS
- FSteamSocketsSubsystem
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystem.h |
Include | #include "SocketSubsystem.h" |
Syntax
class ISocketSubsystem
Remarks
This is the base interface to abstract platform specific sockets API differences.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddHostNameToCache
(
const ANSICHAR* HostName, |
Stores the ip address with the matching host name |
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int32 | BindNextPort
(
FSocket* Socket, |
Bind to next available port. |
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TSharedRef< FInternetAddr > | CreateInternetAddr
(
const FName ProtocolType |
Create a FInternetAddr of the desired protocol |
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TSharedRef< FInternetAddr > | Create a proper FInternetAddr representation | |
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TUniquePtr< FRecvMulti > | CreateRecvMulti
(
int32 MaxNumPackets, |
Create a platform specific FRecvMulti representation |
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FResolveInfoCached * | CreateResolveInfoCached
(
TSharedPtr< FInternetAddr > Addr |
Creates a resolve info cached struct to hold the resolved address |
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FSocket * | CreateSocket
(
const FName& SocketType, |
Creates a socket using the given protocol name. |
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FSocket * | CreateSocket
(
const FName& SocketType, |
Creates a socketSocketType type of socket to create (DGram, Stream, etc) |
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FUniqueSocket | CreateUniqueSocket
(
const FName& SocketType, |
Creates a socket using the given protocol name, wrapped in a unique pointer that will call DestroySocket automatically - do not call it explicitly! This SocketSubsystem must also outlive the sockets it creates. |
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FUniqueSocket | CreateUniqueSocket
(
const FName& SocketType, |
Creates a socket wrapped in a unique pointer that will call DestroySocket automatically - do not call it explicitly! This SocketSubsystem must also outlive the sockets it creates. |
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void | DestroySocket
(
FSocket* Socket |
Cleans up a socket class |
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ISocketSubsystem * | Get the singleton socket subsystem for the given named subsystem | |
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TSharedPtr< FInternetAddr > | GetAddressFromString
(
const FString& InAddress |
Serializes a string that only contains an address. |
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FAddressInfoResult | GetAddressInfo
(
const TCHAR* HostName, |
Gets the address information of the given hostname and outputs it into an array of resolvable addresses. |
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void | GetAddressInfoAsync
(
FAsyncGetAddressInfoCallback Callback, |
Async variant of GetAddressInfo that fetches the data from the above function in an asynchronous task executed on an available background thread. |
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FResolveInfo * | GetHostByName
(
const ANSICHAR* HostName |
Creates a platform specific async hostname resolution object |
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bool | GetHostByNameFromCache
(
const ANSICHAR* HostName, |
Checks the host name cache for an existing entry (faster than resolving again) |
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bool | GetHostName
(
FString& HostName |
Determines the name of the local machine |
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ESocketErrors | Returns the last error that has happened | |
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bool | GetLocalAdapterAddresses
(
TArray< TSharedPtr< FInternetAddr >>& OutAddresses |
Gets the list of addresses associated with the adapters on the local computer. |
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TSharedRef< FInternetAddr > | GetLocalBindAddr
(
FOutputDevice& Out |
Get a local IP to bind to. |
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TArray< TSharedRef< FInternetAddr > > | Get bindable addresses that this machine can use as reported by GetAddressInfo with the BindableAddress flag. | |
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TSharedRef< FInternetAddr > | GetLocalHostAddr
(
FOutputDevice& Out, |
Uses the platform specific look up to determine the host address |
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bool | GetMultihomeAddress
(
TSharedRef< FInternetAddr >& Addr |
Returns the multihome address if the flag is present and valid. |
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ESocketProtocolFamily | GetProtocolFamilyFromName
(
const FName& InProtocolName |
Conversion functions from the SocketProtocolFamily enum to the new FName system. |
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FName | GetProtocolNameFromFamily
(
ESocketProtocolFamily InProtocolFamily |
|
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const TCHAR * | Get the name of the socket subsystem | |
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const TCHAR * | GetSocketError
(
ESocketErrors Code |
Returns a human readable string from an error code |
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bool | ||
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bool | Does per platform initialization of the sockets library | |
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bool | Returns true if FSocket::RecvFromWithPktInfo is supported by this socket subsystem. | |
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bool | Returns true if FSocket::RecvMulti is supported by this socket subsystem | |
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bool | Returns true if FSocket::Wait is supported by this socket subsystem. | |
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void | RemoveHostNameFromCache
(
const ANSICHAR* HostName |
Removes the host name to ip mapping from the cache |
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bool | Some platforms require chat data (voice, text, etc.) to be placed into packets in a special way. | |
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bool | Some platforms require packets be encrypted. | |
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void | Shutdown () |
Performs platform specific socket clean up |
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void | Shutdown all registered subsystems | |
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ESocketErrors | TranslateErrorCode
(
int32 Code |
Translates the platform error code to a ESocketErrors enum |
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double | TranslatePacketTimestamp
(
const FPacketTimestamp& Timestamp, |
Converts a platform packet timestamp, into a local timestamp, or into a time delta etc. |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< FInternetAddr > | CreateInternetAddr
(
uint32 Address, |
To support different address sizes, use CreateInternetAddr with no arguments and call SetIp/SetRawIp and SetPort on the returned object |
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FSocket * | CreateSocket
(
const FName& SocketType, |
Use the CreateSocket with the FName parameter for support for multiple protocol types. |
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FAddressInfoResult | GetAddressInfo
(
const TCHAR* HostName, |
Migrate to GetAddressInfo that takes an FName as the protocol specification. |
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ESocketErrors | GetHostByName
(
const ANSICHAR* HostName, |
Please use GetAddressInfo to query hostnames |