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Unreal Engine C++ API Reference > Runtime > Sockets > ISocketSubsystem
- ISocketSubsystem::Init()
- FSocketSubsystemEOS::Init()
- FSteamSocketsSubsystem::Init()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystem.h |
Include | #include "SocketSubsystem.h" |
bool Init
&40;
FString & Error
&41;
Remarks
Does per platform initialization of the sockets library true if initialized ok, false otherwise
Parameters
Name | Description |
---|---|
Error | a string that is filled with error information |