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Unreal Engine C++ API Reference > Runtime > Sockets > ISocketSubsystem
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystem.h |
Include | #include "SocketSubsystem.h" |
Source | /Engine/Source/Runtime/Sockets/Private/SocketSubsystem.cpp |
virtual bool GetMultihomeAddress
&40;
TSharedRef< FInternetAddr > & Addr
&41;
Remarks
Returns the multihome address if the flag is present and valid. For ease of use, this function will check validity of the address for the caller. If the multihome address was set and valid
Parameters
Name | Description |
---|---|
Addr | the address structure which will have the Multihome address in it if set. |