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Unreal Engine C++ API Reference > Runtime > Sockets > FSocket
- FSocket::Wait()
- FSocketEOS::Wait()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/Sockets.h |
Include | #include "Sockets.h" |
bool Wait
&40;
ESocketWaitConditions::Type Condition,
FTimespan WaitTime
&41;
Remarks
Blocks until the specified condition is met. true if the condition was met, false if the time limit expired or an error occurred.
Parameters
Name | Description |
---|---|
Condition | The condition to wait for. |
WaitTime | The maximum time to wait. |